(function(){ var BoilerplateClass = function () { // Properties this.publicProperty = 'foo'; this._privateProperty = 'bar'; // Constructor this.initialise = function(){ }; // Functions this.publicFn = function(){ }; this._privateFn = function(){ }; }; })();package net.minecraft.src; import java.io.PrintStream; import java.util.Calendar; import java.util.Random; public class ChunkProviderGenerate implements IChunkProvider { public ChunkProviderGenerate(World world, long l) { sandNoise = new double[256]; gravelNoise = new double[256]; stoneNoise = new double[256]; field_902_u = new MapGenCaves(); field_914_i = new int[32][32]; worldObj = world; rand = new Random(l); field_912_k = new NoiseGeneratorOctaves(rand, 16); field_911_l = new NoiseGeneratorOctaves(rand, 16); field_910_m = new NoiseGeneratorOctaves(rand, 8); field_909_n = new NoiseGeneratorOctaves(rand, 4); field_908_o = new NoiseGeneratorOctaves(rand, 4); field_922_a = new NoiseGeneratorOctaves(rand, 10); field_921_b = new NoiseGeneratorOctaves(rand, 16); mobSpawnerNoise = new NoiseGeneratorOctaves(rand, 8); } public void generateTerrain(int i, int j, byte abyte0[], MobSpawnerBase amobspawnerbase[], double ad[]) { byte byte0 = 4; byte byte1 = 64; int k = byte0 + 1; byte byte2 = 17; int l = byte0 + 1; field_4180_q = func_4061_a(field_4180_q, i * byte0, 0, j * byte0, k, byte2, l); for(int i1 = 0; i1 < byte0; i1++) { for(int j1 = 0; j1 < byte0; j1++) { for(int k1 = 0; k1 < 16; k1++) { double d = 0.125D; double d1 = field_4180_q[((i1 + 0) * l + (j1 + 0)) * byte2 + (k1 + 0)]; double d2 = field_4180_q[((i1 + 0) * l + (j1 + 1)) * byte2 + (k1 + 0)]; double d3 = field_4180_q[((i1 + 1) * l + (j1 + 0)) * byte2 + (k1 + 0)]; double d4 = field_4180_q[((i1 + 1) * l + (j1 + 1)) * byte2 + (k1 + 0)]; double d5 = (field_4180_q[((i1 + 0) * l + (j1 + 0)) * byte2 + (k1 + 1)] - d1) * d; double d6 = (field_4180_q[((i1 + 0) * l + (j1 + 1)) * byte2 + (k1 + 1)] - d2) * d; double d7 = (field_4180_q[((i1 + 1) * l + (j1 + 0)) * byte2 + (k1 + 1)] - d3) * d; double d8 = (field_4180_q[((i1 + 1) * l + (j1 + 1)) * byte2 + (k1 + 1)] - d4) * d; for(int l1 = 0; l1 < 8; l1++) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for(int i2 = 0; i2 < 4; i2++) { int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1; char c = '\200'; double d14 = 0.25D; double d15 = d10; double d16 = (d11 - d10) * d14; for(int k2 = 0; k2 < 4; k2++) { double d17 = ad[(i1 * 4 + i2) * 16 + (j1 * 4 + k2)]; int l2 = 0; if(k1 * 8 + l1 < byte1) { if(d17 < 0.5D && k1 * 8 + l1 >= byte1 - 1) { l2 = Block.ice.blockID; } else { l2 = Block.waterStill.blockID; } } if(d15 > 0.0D) { l2 = Block.stone.blockID; } abyte0[j2] = (byte)l2; j2 += c; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } public void replaceBlocksForBiome(int i, int j, byte abyte0[], MobSpawnerBase amobspawnerbase[]) { byte byte0 = 64; double d = 0.03125D; sandNoise = field_909_n.generateNoiseOctaves(sandNoise, i * 16, j * 16, 0.0D, 16, 16, 1, d, d, 1.0D); gravelNoise = field_909_n.generateNoiseOctaves(gravelNoise, i * 16, 109.0134D, j * 16, 16, 1, 16, d, 1.0D, d); stoneNoise = field_908_o.generateNoiseOctaves(stoneNoise, i * 16, j * 16, 0.0D, 16, 16, 1, d * 2D, d * 2D, d * 2D); for(int k = 0; k < 16; k++) { for(int l = 0; l < 16; l++) { MobSpawnerBase mobspawnerbase = amobspawnerbase[k + l * 16]; boolean flag = sandNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 0.0D; boolean flag1 = gravelNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 3D; int i1 = (int)(stoneNoise[k + l * 16] / 3D + 3D + rand.nextDouble() * 0.25D); int j1 = -1; byte byte1 = mobspawnerbase.topBlock; byte byte2 = mobspawnerbase.fillerBlock; for(int k1 = 127; k1 >= 0; k1--) { int l1 = (l * 16 + k) * 128 + k1; if(k1 <= 0 + rand.nextInt(5)) { abyte0[l1] = (byte)Block.bedrock.blockID; continue; } byte byte3 = abyte0[l1]; if(byte3 == 0) { j1 = -1; continue; } if(byte3 != Block.stone.blockID) { continue; } if(j1 == -1) { if(i1 <= 0) { byte1 = 0; byte2 = (byte)Block.stone.blockID; } else if(k1 >= byte0 - 4 && k1 <= byte0 + 1) { byte1 = mobspawnerbase.topBlock; byte2 = mobspawnerbase.fillerBlock; if(flag1) { byte1 = 0; } if(flag1) { byte2 = (byte)Block.gravel.blockID; } if(flag) { byte1 = (byte)Block.sand.blockID; } if(flag) { byte2 = (byte)Block.sand.blockID; } } if(k1 < byte0 && byte1 == 0) { byte1 = (byte)Block.waterStill.blockID; } j1 = i1; if(k1 >= byte0 - 1) { abyte0[l1] = byte1; } else { abyte0[l1] = byte2; } continue; } if(j1 <= 0) { continue; } j1--; abyte0[l1] = byte2; if(j1 == 0 && byte2 == Block.sand.blockID) { j1 = rand.nextInt(4); byte2 = (byte)Block.sandStone.blockID; } } } } } public Chunk func_538_d(int i, int j) { return provideChunk(i, j); } public Chunk provideChunk(int i, int j) { rand.setSeed((long)i * 0x4f9939f508L + (long)j * 0x1ef1565bd5L); byte abyte0[] = new byte[32768]; Chunk chunk = new Chunk(worldObj, abyte0, i, j); biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, i * 16, j * 16, 16, 16); double ad[] = worldObj.getWorldChunkManager().temperature; generateTerrain(i, j, abyte0, biomesForGeneration, ad); replaceBlocksForBiome(i, j, abyte0, biomesForGeneration); field_902_u.func_867_a(this, worldObj, i, j, abyte0); chunk.func_1024_c(); return chunk; } private double[] func_4061_a(double ad[], int i, int j, int k, int l, int i1, int j1) { if(ad == null) { ad = new double[l * i1 * j1]; } double d = 684.41200000000003D; double d1 = 684.41200000000003D; double ad1[] = worldObj.getWorldChunkManager().temperature; double ad2[] = worldObj.getWorldChunkManager().humidity; field_4182_g = field_922_a.func_4109_a(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D); field_4181_h = field_921_b.func_4109_a(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D); field_4185_d = field_910_m.generateNoiseOctaves(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D); field_4184_e = field_912_k.generateNoiseOctaves(field_4184_e, i, j, k, l, i1, j1, d, d1, d); field_4183_f = field_911_l.generateNoiseOctaves(field_4183_f, i, j, k, l, i1, j1, d, d1, d); int k1 = 0; int l1 = 0; int i2 = 16 / l; for(int j2 = 0; j2 < l; j2++) { int k2 = j2 * i2 + i2 / 2; for(int l2 = 0; l2 < j1; l2++) { int i3 = l2 * i2 + i2 / 2; double d2 = ad1[k2 * 16 + i3]; double d3 = ad2[k2 * 16 + i3] * d2; double d4 = 1.0D - d3; d4 *= d4; d4 *= d4; d4 = 1.0D - d4; double d5 = (field_4182_g[l1] + 256D) / 512D; d5 *= d4; if(d5 > 1.0D) { d5 = 1.0D; } double d6 = field_4181_h[l1] / 8000D; if(d6 < 0.0D) { d6 = -d6 * 0.29999999999999999D; } d6 = d6 * 3D - 2D; if(d6 < 0.0D) { d6 /= 2D; if(d6 < -1D) { d6 = -1D; } d6 /= 1.3999999999999999D; d6 /= 2D; d5 = 0.0D; } else { if(d6 > 1.0D) { d6 = 1.0D; } d6 /= 8D; } if(d5 < 0.0D) { d5 = 0.0D; } d5 += 0.5D; d6 = (d6 * (double)i1) / 16D; double d7 = (double)i1 / 2D + d6 * 4D; l1++; for(int j3 = 0; j3 < i1; j3++) { double d8 = 0.0D; double d9 = (((double)j3 - d7) * 12D) / d5; if(d9 < 0.0D) { d9 *= 4D; } double d10 = field_4184_e[k1] / 512D; double d11 = field_4183_f[k1] / 512D; double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D; if(d12 < 0.0D) { d8 = d10; } else if(d12 > 1.0D) { d8 = d11; } else { d8 = d10 + (d11 - d10) * d12; } d8 -= d9; if(j3 > i1 - 4) { double d13 = (float)(j3 - (i1 - 4)) / 3F; d8 = d8 * (1.0D - d13) + -10D * d13; } ad[k1] = d8; k1++; } } } return ad; } public boolean chunkExists(int i, int j) { return true; } public void populate(IChunkProvider ichunkprovider, int i, int j) { BlockSand.fallInstantly = true; int k = i * 16; int l = j * 16; MobSpawnerBase mobspawnerbase = worldObj.getWorldChunkManager().func_4073_a(k + 16, l + 16); rand.setSeed(worldObj.getRandomSeed()); long l1 = (rand.nextLong() / 2L) * 2L + 1L; long l2 = (rand.nextLong() / 2L) * 2L + 1L; rand.setSeed((long)i * l1 + (long)j * l2 ^ worldObj.getRandomSeed()); double d = 0.25D; if(rand.nextInt(4) == 0) { int i1 = k + rand.nextInt(16) + 8; int l4 = rand.nextInt(128); int i8 = l + rand.nextInt(16) + 8; (new WorldGenLakes(Block.waterStill.blockID)).generate(worldObj, rand, i1, l4, i8); } if(rand.nextInt(8) == 0) { int j1 = k + rand.nextInt(16) + 8; int i5 = rand.nextInt(rand.nextInt(120) + 8); int j8 = l + rand.nextInt(16) + 8; if(i5 < 64 || rand.nextInt(10) == 0) { (new WorldGenLakes(Block.lavaStill.blockID)).generate(worldObj, rand, j1, i5, j8); } } for(int k1 = 0; k1 < 8; k1++) { int j5 = k + rand.nextInt(16) + 8; int k8 = rand.nextInt(128); int i13 = l + rand.nextInt(16) + 8; (new WorldGenDungeons()).generate(worldObj, rand, j5, k8, i13); } for(int i2 = 0; i2 < 10; i2++) { int k5 = k + rand.nextInt(16); int l8 = rand.nextInt(128); int j13 = l + rand.nextInt(16); (new WorldGenClay(32)).generate(worldObj, rand, k5, l8, j13); } for(int j2 = 0; j2 < 20; j2++) { int l5 = k + rand.nextInt(16); int i9 = rand.nextInt(128); int k13 = l + rand.nextInt(16); (new WorldGenMinable(Block.dirt.blockID, 32)).generate(worldObj, rand, l5, i9, k13); } for(int k2 = 0; k2 < 10; k2++) { int i6 = k + rand.nextInt(16); int j9 = rand.nextInt(128); int l13 = l + rand.nextInt(16); (new WorldGenMinable(Block.gravel.blockID, 32)).generate(worldObj, rand, i6, j9, l13); } for(int i3 = 0; i3 < 20; i3++) { int j6 = k + rand.nextInt(16); int k9 = rand.nextInt(128); int i14 = l + rand.nextInt(16); (new WorldGenMinable(Block.oreCoal.blockID, 16)).generate(worldObj, rand, j6, k9, i14); } for(int j3 = 0; j3 < 20; j3++) { int k6 = k + rand.nextInt(16); int l9 = rand.nextInt(64); int j14 = l + rand.nextInt(16); (new WorldGenMinable(Block.oreIron.blockID, 8)).generate(worldObj, rand, k6, l9, j14); } for(int k3 = 0; k3 < 2; k3++) { int l6 = k + rand.nextInt(16); int i10 = rand.nextInt(32); int k14 = l + rand.nextInt(16); (new WorldGenMinable(Block.oreGold.blockID, 8)).generate(worldObj, rand, l6, i10, k14); } for(int l3 = 0; l3 < 8; l3++) { int i7 = k + rand.nextInt(16); int j10 = rand.nextInt(16); int l14 = l + rand.nextInt(16); (new WorldGenMinable(Block.oreRedstone.blockID, 7)).generate(worldObj, rand, i7, j10, l14); } for(int i4 = 0; i4 < 1; i4++) { int j7 = k + rand.nextInt(16); int k10 = rand.nextInt(16); int i15 = l + rand.nextInt(16); (new WorldGenMinable(Block.oreDiamond.blockID, 7)).generate(worldObj, rand, j7, k10, i15); } for(int j4 = 0; j4 < 1; j4++) { int k7 = k + rand.nextInt(16); int l10 = rand.nextInt(16) + rand.nextInt(16); int j15 = l + rand.nextInt(16); (new WorldGenMinable(Block.oreLapis.blockID, 6)).generate(worldObj, rand, k7, l10, j15); } for(int k4 = 0; k4 < 1; k4++) { int l7 = k + rand.nextInt(16); int i11 = rand.nextInt(16); int k15 = l + rand.nextInt(16); (new WorldGenMinable(mod_oreEmerald.oreEmerald.blockID, 7)).generate(worldObj, rand, l7, i11, k15); } d = 0.5D; int k4 = (int)((mobSpawnerNoise.func_806_a((double)k * d, (double)l * d) / 8D + rand.nextDouble() * 4D + 4D) / 3D); int l7 = 0; if(rand.nextInt(10) == 0) { l7++; } if(mobspawnerbase == MobSpawnerBase.forest) { l7 += k4 + 5; } if(mobspawnerbase == MobSpawnerBase.rainforest) { l7 += k4 + 5; } if(mobspawnerbase == MobSpawnerBase.seasonalForest) { l7 += k4 + 2; } if(mobspawnerbase == MobSpawnerBase.taiga) { l7 += k4 + 5; } if(mobspawnerbase == MobSpawnerBase.desert) { l7 -= 20; } if(mobspawnerbase == MobSpawnerBase.tundra) { l7 -= 20; } if(mobspawnerbase == MobSpawnerBase.plains) { l7 -= 20; } for(int i11 = 0; i11 < l7; i11++) { int k15 = k + rand.nextInt(16) + 8; int j18 = l + rand.nextInt(16) + 8; WorldGenerator worldgenerator = mobspawnerbase.getRandomWorldGenForTrees(rand); worldgenerator.func_517_a(1.0D, 1.0D, 1.0D); worldgenerator.generate(worldObj, rand, k15, worldObj.getHeightValue(k15, j18), j18); } for(int j11 = 0; j11 < 2; j11++) { int l15 = k + rand.nextInt(16) + 8; int k18 = rand.nextInt(128); int j21 = l + rand.nextInt(16) + 8; (new WorldGenFlowers(Block.plantYellow.blockID)).generate(worldObj, rand, l15, k18, j21); } if(rand.nextInt(2) == 0) { int k11 = k + rand.nextInt(16) + 8; int i16 = rand.nextInt(128); int l18 = l + rand.nextInt(16) + 8; (new WorldGenFlowers(Block.plantRed.blockID)).generate(worldObj, rand, k11, i16, l18); } if(rand.nextInt(4) == 0) { int l11 = k + rand.nextInt(16) + 8; int j16 = rand.nextInt(128); int i19 = l + rand.nextInt(16) + 8; (new WorldGenFlowers(Block.mushroomBrown.blockID)).generate(worldObj, rand, l11, j16, i19); } if(rand.nextInt(8) == 0) { int i12 = k + rand.nextInt(16) + 8; int k16 = rand.nextInt(128); int j19 = l + rand.nextInt(16) + 8; (new WorldGenFlowers(Block.mushroomRed.blockID)).generate(worldObj, rand, i12, k16, j19); } for(int j12 = 0; j12 < 10; j12++) { int l16 = k + rand.nextInt(16) + 8; int k19 = rand.nextInt(128); int k21 = l + rand.nextInt(16) + 8; (new WorldGenReed()).generate(worldObj, rand, l16, k19, k21); } if(rand.nextInt(32) == 0) { int k12 = k + rand.nextInt(16) + 8; int i17 = rand.nextInt(128); int l19 = l + rand.nextInt(16) + 8; (new WorldGenPumpkin()).generate(worldObj, rand, k12, i17, l19); } int l12 = 0; if(mobspawnerbase == MobSpawnerBase.desert) { l12 += 10; } for(int j17 = 0; j17 < l12; j17++) { int i20 = k + rand.nextInt(16) + 8; int l21 = rand.nextInt(128); int i23 = l + rand.nextInt(16) + 8; (new WorldGenCactus()).generate(worldObj, rand, i20, l21, i23); } for(int k17 = 0; k17 < 50; k17++) { int j20 = k + rand.nextInt(16) + 8; int i22 = rand.nextInt(rand.nextInt(120) + 8); int j23 = l + rand.nextInt(16) + 8; (new WorldGenLiquids(Block.waterMoving.blockID)).generate(worldObj, rand, j20, i22, j23); } for(int l17 = 0; l17 < 20; l17++) { int k20 = k + rand.nextInt(16) + 8; int j22 = rand.nextInt(rand.nextInt(rand.nextInt(112) + 8) + 8); int k23 = l + rand.nextInt(16) + 8; (new WorldGenLiquids(Block.lavaMoving.blockID)).generate(worldObj, rand, k20, j22, k23); } generatedTemperatures = worldObj.getWorldChunkManager().getTemperatures(generatedTemperatures, k + 8, l + 8, 16, 16); for(int i18 = k + 8; i18 < k + 8 + 16; i18++) { for(int l20 = l + 8; l20 < l + 8 + 16; l20++) { int k22 = i18 - (k + 8); int l23 = l20 - (l + 8); int j24 = worldObj.findTopSolidBlock(i18, l20); double d1 = generatedTemperatures[k22 * 16 + l23] - ((double)(j24 - 64) / 64D) * 0.29999999999999999D; if(d1 < 0.5D && j24 > 0 && j24 < 128 && worldObj.isAirBlock(i18, j24, l20) && worldObj.getBlockMaterial(i18, j24 - 1, l20).getIsSolid() && worldObj.getBlockMaterial(i18, j24 - 1, l20) != Material.ice) { worldObj.setBlockWithNotify(i18, j24, l20, Block.snow.blockID); } } } Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(System.currentTimeMillis()); if(calendar.get(2) == 3 && calendar.get(5) == 1) { int i21 = k + rand.nextInt(16) + 8; int l22 = rand.nextInt(128); int i24 = l + rand.nextInt(16) + 8; if(worldObj.getBlockId(i21, l22, i24) == 0 && worldObj.isBlockOpaqueCube(i21, l22 - 1, i24)) { System.out.println("added a chest!!"); worldObj.setBlockWithNotify(i21, l22, i24, Block.field_25017_bj.blockID); } } BlockSand.fallInstantly = false; } public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate) { return true; } public boolean func_532_a() { return false; } public boolean func_536_b() { return true; } public String toString() { return "RandomLevelSource"; } private Random rand; private NoiseGeneratorOctaves field_912_k; private NoiseGeneratorOctaves field_911_l; private NoiseGeneratorOctaves field_910_m; private NoiseGeneratorOctaves field_909_n; private NoiseGeneratorOctaves field_908_o; public NoiseGeneratorOctaves field_922_a; public NoiseGeneratorOctaves field_921_b; public NoiseGeneratorOctaves mobSpawnerNoise; private World worldObj; private double field_4180_q[]; private double sandNoise[]; private double gravelNoise[]; private double stoneNoise[]; private MapGenBase field_902_u; private MobSpawnerBase biomesForGeneration[]; double field_4185_d[]; double field_4184_e[]; double field_4183_f[]; double field_4182_g[]; double field_4181_h[]; int field_914_i[][]; private double generatedTemperatures[]; }